ConditionNodeType
Type of condition node in the strategy builder tree
enum ConditionNodeType {
AND
OR
NOT
IF_THEN_ELSE
COMPARE
CROSSOVER
CROSSUNDER
IN_RANGE
WITHIN
}
Values
ConditionNodeType.AND
ConditionNodeType.OR
ConditionNodeType.NOT
ConditionNodeType.IF_THEN_ELSE
ConditionNodeType.COMPARE
ConditionNodeType.CROSSOVER
ConditionNodeType.CROSSUNDER
ConditionNodeType.IN_RANGE
ConditionNodeType.WITHIN
True when the child condition was true at any point in the trailing window of
bars candles, current candle included. A bounded window, deliberately not an
unbounded latch: conditions compile to vectorized pandas expressions, and
"stay armed until reset" cannot be expressed that way. Sequencing is built by
composing, e.g. WITHIN(20, crossed above 60) AND (rsi < 30).