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ConditionNodeType

Type of condition node in the strategy builder tree

enum ConditionNodeType {
AND
OR
NOT
IF_THEN_ELSE
COMPARE
CROSSOVER
CROSSUNDER
IN_RANGE
WITHIN
}

Values

ConditionNodeType.AND

ConditionNodeType.OR

ConditionNodeType.NOT

ConditionNodeType.IF_THEN_ELSE

ConditionNodeType.COMPARE

ConditionNodeType.CROSSOVER

ConditionNodeType.CROSSUNDER

ConditionNodeType.IN_RANGE

ConditionNodeType.WITHIN

True when the child condition was true at any point in the trailing window of bars candles, current candle included. A bounded window, deliberately not an unbounded latch: conditions compile to vectorized pandas expressions, and "stay armed until reset" cannot be expressed that way. Sequencing is built by composing, e.g. WITHIN(20, crossed above 60) AND (rsi < 30).