Skip to main content

ChatTurnEffectState

The three-valued answer to "did this turn change anything?".

READ_ONLY and CHANGE_FAILED are separate states because mutationsApplied cannot tell them apart — both are 0 — and they need different things from the reader: nothing, versus retry or go look.

enum ChatTurnEffectState {
READ_ONLY
CHANGED
CHANGE_FAILED
}

Values​

ChatTurnEffectState.READ_ONLY​

ChatTurnEffectState.CHANGED​

ChatTurnEffectState.CHANGE_FAILED​

Member Of​

ChatTurnEffect object