ChatTurnEffectState
The three-valued answer to "did this turn change anything?".
READ_ONLY and CHANGE_FAILED are separate states because mutationsApplied
cannot tell them apart — both are 0 — and they need different things from the
reader: nothing, versus retry or go look.
enum ChatTurnEffectState {
READ_ONLY
CHANGED
CHANGE_FAILED
}
Values
ChatTurnEffectState.READ_ONLY
ChatTurnEffectState.CHANGED
ChatTurnEffectState.CHANGE_FAILED
Member Of
ChatTurnEffect object